Guiomar alburquerque no será la voz de lara en shadow of the tomb raider

     
The latest installment of the Tomb Raider series, Shadow of the Tomb Raider, features Lara Croft adventuring in Mexico and Peru. Lara is no stranger to adventuring throughout Latin America; her very first adventure in 1996 began in Peru. & in 2008, Tomb Raider Underworld had a level set in Mexico. Those games are now over ten years old. Shadow of the Tomb Raider, released in 2018, is set in Latin America. It begins in Mexico và continues in Peru, where Lara wears traditional Mayan outfits.

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Lara Croft’s character is a British archaeologist, who, in the newest reboot of her backstory, has inherited her parent’s monumental wealth after their death. She rejected the money for years, putting herself through college & living in dismal London flats. Taking the money means accepting her parents’ deaths, & Lara struggles to admit they are gone. This character development attempts to make Lara Croft relatable. She moves into her parents’ mansion in rural England, và soon she is on her way khổng lồ Mexico lớn stop a nefarious organization from destroying life as we know it (and khổng lồ raid some tombs).
It is important to chú ý that Lara Croft is a rich, white, archaeologist in Mexico (and, later Peru). As much as the storyline attempts to lớn paint Lara as the “good” kind of archaeologist, who is there to lớn help the locals, the context isn’t enough for me khổng lồ not feel weird about Lara Croft wearing traditional Mayan dresses.

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Allow me lớn backtrack và say, as an enormous fan hâm mộ of the series, I was excited khổng lồ explore Latin American environments. The release of the trò chơi crept closer & closer, my excitement was rising steadily as more & more promotional images began to lớn appear. One in particular featured Lara Croft wearing a traditional Mayan dress. I felt unsure about the idea of Lara wearing indigenous inspired clothing. Is Twitter about to cancel my favorite đoạn phim game series of all time? I thought. Despite that, I held off judging the game until it was released. I suppressed the voice nagging at me, because I didn’t want khổng lồ admit that this series that I love so deeply might be participating in some form of cultural appropriation.
The dress in question is given lớn Lara when she stumbles upon a lost city—Paititi—of Mayan people who have remained untouched by modernity for centuries. Paititi’s queen, Unuratu, gives her the dress so her people don’t feel threatened by a woman running around wearing cargo pants, a combat tank, & heavy boots. Unuratu gives Lara không lấy phí range, allowing her to do what she must lớn save the day. Because the outfit’s cultural significance is explained in the game, và Lara herself is extremely respectful to the people she encounters in Paititi, I finished the game & thought lớn myself, Lara’s not doing anything wrong.
But Lara isn’t real. The people who worked on this game are real, the folks over at Eidos Montreal. Even then, who is at fault? The writer, tasked with tying the subplots together into a cohesive narrative? The concept artist who came up with the dress Lara wears, who was told what to lớn design? Who is this on? Who didn’t speak up? Who didn’t fight for a story set in Latin America where Lara could wear her regular outfit? Who didn’t insist that in-story explanations for appropriating culture aren’t enough, not when Indigenous people are still experiencing marginalization? When they are still being used for costumes at Halloween parties all across America? Who didn’t say, “Hey, maybe Lara Croft shouldn’t be the one that saves an entire community of Indigenous Mayans from the Mayan Apocalypse?”
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